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The Rail Transit Network (formerly Rural Transit Network), abbreviated RT or RTN, is the first transit network on the server, consisting of a network of minecart rail tracks that extends outward from Unterganger City into the periphery of lands outside the chunk border. There are currently nine lines under RT:

The first four lines, the Airport Line and the Loop Line start off at RT Central (Previously the UCS and UCT, both of which stood on the same spot). Many stations on the lines serve to provide access to various NPC Villages and temples around the server. Later on new towns replaced NPC villages as the catalyst for RT line development.

The Rail Transit Network was developed jointly by Molster and MTM, but but eventually Molster maintained and expanded the Rail Transit network himself. Since Molster was banned, RDPIsOnCrack has assumed the role of the Rail Transit Network's maintainer, and started laying tracks on his own. kimilil started partially (as and where needed) assuming control in August 2018.

Owing to the history of the RTN, it has a myriad of conventions and designs including but not limited to several types of station platforms, halts that serve only request stops, varying levels of build standards, and sometimes left-hand side travel direction.

Notes:

  • Platform types categorized as follows:
    • Island
    • Side (two separate platforms)
    • Single (both directions stop at a single platform at one side, using Molster's design)
    • Bog - bog-standard pit or sloped rail

Lines

South Line

RT NS

New transit diagram, with both North and South lines joined in a continuous line.

  • Colour-code: Green
  • Total # of stations: 9 (+2 optional stops, +2 abandoned, +4 planned/under construction)
  • Station code: S
  • Interchanges: Loop Line, Templer Line, Outer Line, Jawado Line
  • Branch lines: none

Stations on this line:

Code Name Platform/Type Interchanges/Notes
S1 RT Central Terminus/Side Interchange to UC Subway; RTN East Line, North Line, West Line, Loop Line and the Airport Express Line
- Pinhead Jennie Canyon Bog Forever closed due to track realignment
- Optional junction to MTM's House Single Request stop. Access from the original terminal.
S2
L9
Temple Single Within walking distance to UC Subway's Temple station
Interchange with Loop Line
S3
L8
Spleef Side Interchange with Loop Line
S4
T4
L7
Southville Side Interchange with RT Templer Line and Loop Line
- Deepwood Motte Side Closed permanently. Access to Deepwood Motte now from the Southville station.
S5 T3 Molster House Single
  • Branch line to Molster's private line
  • Interchange with RT Templer Line
S6 Stronghold 1 Single
S7 20EuroCent Pyramid Side Interchange with Jawado Line
- Taiga cabin halt - Request stop
S8 Trololo (new station) Single Connection with RT Outer Line via a shuttle rail service
S9 CS3.5 Raja Bomoh Single Interchange with RT Outer Line
Pending stations follow:
S10 Ako Mustapha Interchange with Polan Line
S11 Message Board
S12 TransCon South Interchange with Transcontinental Railway Network, Southern Line
S13 Garfield Island Interchange with Far West Express Line
UMS First minecart terminal

Old terminal of the south line

The South Line is the first and oldest stretch of tracks in the RT network. Throughout the line's lifetime there have been many branch lines being connected and disconnected, but the line to 20EuroCent Pyramid remain the principal line. At some point in its lifetime, it was also a hybrid subway line. Currently South Line consists of a single line with no branching lines. Stretches from the UCS to Deepwood Motte are double tracks.

The original tracks were laid by an unknown player. Most of its former branch lines were laid out my MTM. The South Line is now maintained mainly by Molster.

The original terminal is still on it's original location; coming out of it on a minecart will send you on the same switch as you would coming out of MTM's private station.

The South Line is planned to be extended to Garfield and interchange with the Far West Express Line. As of late-October progress has been made double-tracking the line from Stronghold 1 to a new Trololo station, and new double track alignment from the latter to Raja Bomoh station.

East Line

Main article: East Line

The East Line is the second of nine lines under the Rail Transit Network. The line connects the center of Unterganger City via RT Central, Luminosity, Saltshore, and Sallosh in the center of the server to Eston Post, Eston International, Saint Piggersburg, Nogaybak, and Tagor to the west at Region 56.

North Line

RT NS

New North-South lines transit diagram

  • Colour-code: Pink
  • Total # of stations: TBD
  • Station code: N
  • Interchanges: Random Line
  • Branch lines: 1 (A)

Stations on this line:

Code Name Platform/Type Interchanges/Notes
N1 RT Central Terminus Interchange to UC Subway, RT's South Line, East Line, West Line, Loop Line and the Airport Express Line
N2 Port Side
N3 Baldaqua Junction - Option for branch line to Baldaqua, underwater
NA1 Baldaqua Terminus/Bay
N4 Pasanauri Side
N5 Buntington (planned) Terminus/TBA Interchange with Random Line
Abandoned alignment follows
N5 R? Negusville Side Interchange with Random Line
N6 M1 Junction (optional) Siding Junction with Steamer Line
N7 Viktoria Side
N8
CN2
Dolf-face Side Interchange with RT Outer Line
N9 Riverboat Jetty Terminus

The North Line is the third line under RT. Originally the line was to connect the city directly to the Hitler pixel art, but with the discovery of the three villages the main line was redirected to them instead, leaving the line to the pixel art as a branch and had to be rerouted to Negusville. On 22 October the main line was extended eastward to directly join with the Northeast Railway. On 31 October 2015 the main line was split off to join a new railway, which was later incorporated into the RTN system as part of the Random Line, and the line went back to its historical route.

All sections to the north were originally built by MTM, up until it reached the City grounds, where the remaining stretch to RTC were completed by Molster. Subsequent rerouting of the line was also done by Molster. RDP also rebuilt the tunnel and a branch line to Baldaqua.

With the Random Line already assuming most of the former North Line alignments, it is planned to terminate the North Line at Buntington Station, with the remaining alignments transferred to Random Line as its branch line. The once grand line is now reduced to become the shortest main line on the network.

West Line

RT EW

New East-West lines transit diagram

  • Colour-code: Light blue
  • Total # of stations: 6
  • Station code: W
  • Interchanges: UC Subway, Outer Line (west section), PRT Metro South
  • Branch lines: none
  • Right hand traffic

Stations along West Line:

Code Name Platform/Type Interchanges/Notes
W1 RT Central Terminus/Side Interchange to UC Subway, RT's South Line, East Line, North Line, Loop Line and the Airport Express Line
W2
R4
Bazaar Side Interchange with subway Red Line
W3 Hospital Side
W4 Industrial district (provisional) Single
W5 Skeletor Pyramid (U/C) Single
W6 CW3 Pajarojuares Pyramid Side Interchange with RT Outer Line
W7 Tryzub Village Side
W8 Stronghold 3 Terminus
Planned sections follow
Pierre Poutine International Airport
Lonesmith
Ruins

The West Line is the fourth line under RT. It was originally built to link the city to Pajarojuares Pyramid (formerly MOTURK48 Pyramid) . Through the route approved by Hans_Krebs, the line is exempted from the building restriction on Athyras and is able to pursue a more direct route. This however calls for a third of the line being underground, where various problems arose during construction. The line interchanges with the subway on Bazaar Station.

All stretches of the original line was built by Molster.

Plans are being made in order to extend the West line to the Pierre Poutine International Airport, and possibly beyond.

Templer Line

Main article: Templer Line

The Templer Line dates back to before November 2014. It initially connected Soalric Pyramid to the west and Vzorkic Pyramid to the east, but has since shifted to connect Weston, Canabai, Athyras, Southville, Fegelein the Lost Temple, and going past Morin Khot to Tagor West.

At present, the line consists of a main double track line, with two branch lines. One of these is the old single track stretch that skirted outside Athyras, accessible from both ends at Athyras Exchange and Waldon Forest. The other line branches off the main line at Craivii-Eragoth heading towards Eydis where it terminates.

Both ends of the line continue off as other lines of either the same or different operators. At Weston, the western end, it continues straight as CNR Peridot Line or branches into CTS Little Saigon Line. Tagor West, the eastern end, is joined end to end with the eastern end of E East Line looping back towards Unterganger City.

Additionally, At Waldon Forest and Southville stations, carts from the west and east respectively can switch track into S South Line heading towards RT Central. The numerous branch lines and connections makes Templer Line the most complex rail line on the server.


Outer Line

Main article: Outer Line

The Outer Line is a railway loop line maintained by Rail Transit Network, surrounding the Region 55 and generally staddling the Chunk border. The line is a convenient form of transport to sightsee the chunk border pixel arts.

Airport Express Line

  • Colour-code: Orange
  • Total # of stations: 2
  • Station code: A
  • Interchanges: none
  • Branch lines: none
  • Right hand traffic

This line was built by Molster to link Unterganger City to its Airport.

Stations on this line:

Loop Line

RT Loop Line

Transit diagram for Loop Line

  • Colour-code: Dark blue
  • Total # of stations: 9
  • Station code: L
  • Interchanges: East Line, Templer Line, South Line, West Line, North Line, East Line, Airport Express Line
  • Branch lines: none
  • Left hand traffic

This line joins together the branch line to the Airport from the East Line with other stations to form a complete loop (Hence the name). The Loop Line was the first line in the RTN to run parallel with other lines i.e. segments of the South, East, and Templer Lines.

All stretches of this line were laid by Molster.

Stations on this line:

Code Name Platform/Type Interchanges/Notes
L1 RT Central Side Interchange to the UC Subway, RTN South Line, West Line, North Line, East Line, and the Airport Express Line
L2
E2
Johnston Side Interchange with East Line
L3
E3
KakashiBallZ Pyramid/Saltshore Side Interchange with East Line
L4
AE
Airport Side Interchange with Airport Express Line
L5
T7
Craivii-Eragoth Single Interchange with Templer Line
L6
T6
Vzorkic Pyramid Single Interchange with Templer Line
L7

T5
S4

Southville Side Interchange with South Line and Templer Line
L8
S3
Spleef/Fuhrerbunker Single Interchange with South Line
L9
S2
Temple Single Interchange with South Line
L1 RT Central

Random Line

Main article: Random Line

The Random Line (formerly Tudor Line) is the ninth line in the Rail Transit Network. It was named after the player Tudor, but renamed after Port Random because of the idiosyncracies of having two lines within the same network sharing the same initials.

Despite its name, the line currently connects Buntington, Negusville, Lakecastle, Old Newport, Horseville, and Morioh (previously Cowville). The Port Random portion was removed, along with almost everything on Port Random itself as part of a general rebuilding. The line will have its western terminus in the new Port Random Central station.

At its eastern terminus at Orchid Interchange, the line continues off as Northeast Railway's Northeast Line through physical integration of the rail lines. The only other line currently with through/transfer services is the Templer Line.

History

The first tracks that would eventually become the South Line were laid by an unknown user, and then extended by MTM in the early days of the UMS. The main trunk of this single track line started from a humble terminal beside MTM's House and extended southward to 20EuroCent's Pyramid where it terminated. The line branched off in several places, connecting places such as the Cow Museum and the Courthouse in Unterganger City and the Vzorkic Pyramid via an interchange near Southville. The line to Vzorkic Pyramid further branched out to connect East Village, providing access by minecarts from the city in a somewhat roundabout fashion.

During the first days of the formation of UC Subway line by Molster, the elevated track built by Hans_Krebs was extended to the station near the Cow Museum, which was rebuilt and elevated. The track to the old terminal was cut off, while the track to the courthouse was closed with the construction of the Wall. At this stage, one could take a minecart ride from the southern terminal at 20Eurocent Pyramid right up to the present-day North Station of the subway network.

Rail dev plan 2Knqovr

The Rail Development Plan

In Molster's Rail Development Plan, the Unterganger Central Station (UCS) was constructed in a vacant plot near DA's Castle, and the South Line was separated from the subway line (which now forms a loop) and rerouted to the UCS. Southville Station was also relocated under the Rail Development Plan. With the plan, a second line (now East Line) connected the UCS directly to East Village, and the old tracks that connected to the tracks further south near Southville was dismantled. Some stretches of the South Line were upgraded into double tracks.

Much later, plans were in place to connect regions to the north (specifically the Hitler pixel art) and the Pajarojuares Pyramid (formerly MOTURK49 Pyramid) to the west to the city via rail tracks. These are now known as the North and West Lines. During construction of the North Line, three NPC villages were discovered and subsequently connected together and integrated to the North Line. For the West Line, Molster received permission to lay out tracks through the heart of the planned Athyras. These two lines were the first to be built in double tracks along almost all stretches.

Problems arose with the West Line, however, firstly regarding building restriction on Athyras. The route suggested by Molster involved tracks running along the northern edges of the city which continued on the coast to the pyramid. Hans_Krebs proposed running the line underground west through the built-up areas of both cities, emerging to the surface past Athyras' Historical District and continuing on the ground through the heart of the planned Athyras expansion. Having a more direct route and permission to build through Athyras, Molster went ahead with Hans_Krebs' proposal. Major obstacles were encountered during construction because the underground areas along the route was built up with both UC Subway and Mailcart lines as well as redstone circuitry and underground rooms. A tunnel had to be built on the river bed until it passed the city border under the Wall, where construction works progressed smoothly all the way to the terminus.

The UCS was expanded with more platform spaces to accommodate the two new lines. The RT network now covered the four cardinal points with lines extending out to four general directions.

The four lines gradually extended. The South Line now terminates near a cabin in a taiga biome to the south. The East Line skipped East Village and ended instead at KakashiBallZ Pyramid, but this was further extended to the newly disccovered jungle temple bearing mfaizsyahmi's name, and further still to the Tower of Mabula and RBC56 Pyramid. The West Line was extended to Stronghold 3. MTM laid out tracks to the Soalric Pyramid to the far west and connected it to the South Line near Molster House. Having two branch lines on the South Line was deemed impractical to Molster, so he separated the South Line's branch lines and connected the two to form the Templer Line. The new Southville Station was built to adjust to the change.

The Steamer Line protrudes from the branch of the north line that goes towards the Dolfy Face. It was built by MTM and is the only railroad that uses a Minecart with furnace instead of redstone. It stretches toward a small Wild West styled village. When returning from the village, the railroad has a switch that will put you back in the redstone rails going to the Dolfy Face. The Minecart with furnace never leaves this railway, unless used wrongfully. As of June 2014, the Steamer Line is no longer part of the RT Network (see below).

On late-March 2014 the network received a major addition, with the construction of the Outer Line straddling the chunk border and forming a huge loop, as well as the Airport Express Line. On May 2014, the new Unterganger Central Terminal replaced the older building. As more and more lines were built around the server (e.g. the Polan Line and the Southwest Railway), it was decided on June 2014 that these new lines would not join the RT network, and the Steamer Line was removed from the RT network to join these independent railways.

Upgrades were gradually made over the entire network. This included new and replacement stations with platforms and turnstiles, anti-backtrack mechanism in certain mob-collision prone stretches, replacing 90-degree turns with more gradual ones (by means of adding tiny diagonal stretches), and the installment of a global mob-electrocution circuit in which mobs standing on top of the tracks or riding a cart, in which the mob will get instant damage and shortly killed when in vicinity of a player (currently disabled).

On 4 December the Unterganger Central Terminal was demolished to make way for a new station building(the RT Central), as well as realignment of the principal lines, and a proper headquarters building for the RTN. Realignment was completed by 6 December 2014 and RTN service was restored. With the realignment the North and South lines were merged into one continuous line, as were the East and West Lines. Sections of the lines retain their colour and station numbering schemes to reduce maintenance work on the entire network.

RDPIsOnCrack's tenure as RTN maintainer saw deviation from standards as 1:1 gradients and 90° curves are used liberally. His Tudor Line (now Random Line) marks the only addition to the network that is PR-centric instead of UC-centric, likely becoming part of RT by virtue of it absorbing the majority of North Line's former alignment. The rest of the network, apart from switching travel direction, remains largely untouched over the next three years.

Kimilil, assuming control over the RTN on August 2018, intends to upgrade the whole network to bring it back to speed and on par with other rail operators that has sprung up in the intervening years. This include extensions, double tracking, and interchanges to better integrate with other operators. This has been expressed with the following works:

  • Double tracking and extending the East Line from Sallosh to Tagor West, and upgrading almost all stations along that stretch (completed)
  • Double tracking and extending the Templer Line from Athyras Exchange to Tagor West, with associated station upgrades (completed)
  • Double tracking and extending the South Line from Southville towards Garfield (ongoing)
  • Double tracking the Outer Line (ongoing)
  • Fixing and upgrading the Random Line (partially done)

Planned works include:

  • Fixing and upgrading the rest of Random Line
  • Upgrading North Line
  • Extension of East Line to Hassenfield, Laval (Quebec district), and Fegelein
  • Extension of Templer Line to Exeter, Fegelein, and Falkenheim

Design

The earliest network of rails adopted bog-standard Minecraft railway mechanisms. As time went on, higher build standards are sought after, such as more realistic bridges, more gradual slope and turning at corners, stations with platforms, ticket counters and turnstiles. Some parts of the network still retain older, rudimentary designs but upgrades are slowly being done to the whole network.

Of note is Molster's decision to adopt left-hand traffic (LHT) on double-tracked stretches. This stems from the fact that Molster comes from Malaysia which adopted LHT from the British. This has the effect of baffling other players who come from countries that adopted right-hand traffic. (Historically, IRL railway networks built by early British engineers overseas would also typically be LHT; France, Egypt and Japan are some examples of this.) However, RDPIsOnCrack has recently converted some lines to right hand traffic, due to support from the players of the UMS. This has caused issues regarding redstoning and signage at stations.

Station designs have also changed dramatically over the lifetime of the server. The earliest stations by an unknown builder resembled the one beside MTM's House. MTM's early design consisted of 1-block deep pits on the ground with buttons and exposed redstone. Molster's stations initially copied existing designs, but he later came up with his own, from Single stops with intricate rail intersections (Middle Station), modified pits (without exposed redstone, Pinhead Jennie Canyon is a station that uses this design), two side platforms connected by an overpass (KBZ Station) to one-sided bidirectional platform (Horseville), the latter of which now becoming his favourite as overpasses between platforms were eliminated. He also greatly improved on the steamer line adapter.

As of October 2018, RTN recognizes both normal stations (all services stop) and halts (request stops) and is rationalizing its network, adding halts to the station lists and downgrading less-used station into halts.

As of February 2019, kimilil intends to eliminate most single platforms from the network.

Design Manual

This section intends to provide general guidelines to construction of new (and upgraded) lines and stations for the RTN (Doesn't apply for Outer Line). Although not obligated to, Canabai also follows these guidelines.

Rails
  • Should be laid straight with gradual curves. Absolute minimum of three turning rail blocks at very restrictive locations otherwise minimum of five turning rail blocks. Single sharp 90° turns are prohibited (and punishable by death)
  • Should be as flat as possible and have low gradients. The bare minimum is 1:4, with 1:8 or greater preferred. 1:1 gradient is forbidden (and punishable by death)
  • Redstone power source should be concealed or not emit light. Redstone torches placed under the block holding the track is preferred.
  • Track should be supported by suitable material (e.g. ballast of gravel on ground, other suitable materials for viaducts.)
  • The area surrounding a stretch of rail should be reasonably clear of obstructions (structure gauge). Generally this means 1 block towards the sides and 3-4 blocks above. Obstructions specifically includes leaf blocks.
  • New multi track sections should have 1 block gap (the 6-foot) between each track.
  • New tunnel sections should have 1 block gap between track and tunnel wall.
  • In places infested with track-blocking mobs, put fences around the track right-of-way or provide splash potions of harming at nearby stations (with appropriate warning signs). Make sure mobs can't jump over the fence.
  • Viaducts shall be constructed in a manner deemed realistic (properly supported, not floating.)
  • Hill cuttings should be properly sloped, embanked or retained. Generally dirt slopes should be 1:1 max while stone slopes at 3:1 or more is acceptable.
  • Track embankments (when track is higher than surrounding terrain) should be similarly embanked at acceptable slope or retained. Use cobblestone stairs at edges of ballast blocks to simulate ballasting.
  • Lighting placement should be justifiable. Please do not place redstone lamps or other light-emitting blocks under the track for illumination.
  • Tunnel surfaces should be properly lined with acceptable materials.


Stations
  • RTN is (except the Outer Line) not free-to-ride. There shall be a fare gate for access to the platform. The design of the fare gates can be automatic (with the iron blocks) or manual (meant to be inspected by a ticketing staff.) Ticket machine design to follow RRC's but with cyan colour.
  • Track stops shall be constructed to follow designated standard designs (slope stop). The platform can be single, side or island. Bog-standard stops are prohibited, and existing stops with bog stops are to be upgraded.
  • New stations shall have minimum platform length of 25m.
  • Travel selection shall be purely achieved using buttons. Levers are prohibited (and punishable by public caning.)
  • Redstone components should be well-hidden or disguised.
  • Minecarts affixed onto item frames shall be placed in a visible location close to every stop so that users don't have to select a minecart through their inventory.
  • On every stop, above the travel buttons shall be placed a sign text with one of the following formats:
    • Now at:
      STATION NAME
      next:
      NEXT STATION
    • RTN Line Name
      STATION NAME
      next:
      NEXT STATION
    • (For branch lines)
      Branch line to
      BRANCH STATION
      \/
  • Suggested to use line colours to decorate the station
  • A 2 x 2 block surface should be designated for RTN Network or Line diagram (map items to be done by kimilil) and placed as and when made available
  • As with viaducts, stations shall be constructed in a manner deemed realistic (not floating)
  • At/above entrance(s) to station shall be a sign denoting the Line name and station name. An item frame with golden rails should be placed next to the sign (item to be replaced with map item of RTN logo as and when made available)

Note that "legacy" stretches at built-in areas might not be possible to be upgraded to follow these standards.... which sucks.

RTquette

In order to maintain best performance of the network, users should observe the following etiquette:

  1. Place your minecart at the sloped unpowered powered rail, or at the unpowered powered rail that abuts a solid block.
  2. When you disembark, remove the cart you just rode on. Do not leave carts on the track.
  3. When riding on a single track stretch through a mob-infested area, prepare a splash potion of harming in case a mob is blocking the track ahead. In the event of you bouncing off a mob and sent back the way you came, do not abandon your minecarts. Wait until your cart stops at the next stop, remove your cart, and try again.
  4. Don't temper with unpowered powered rails by placing redstone power source. Most of the time they're there to stop or slow you down a bit for several reasons. Only use the provided redstone components as intended.
  5. You will be made aware of any request stops (halts) ahead. When approaching a halt, the carts will slow down to allow you to press a button to stop at that halt. Carefully aim and press the buttons as instructed.

Trivia

  • RTN considers the following railways as compatible with its own infrastructure in that the tracks are physically connected and carts can go through between any two:
    • (formerly) Steamer Line
    • Northeast Railway (with Random Line)
    • Canabai National Railways (with Outer and Templer lines; formerly Southwest Railway)

See also