Since the creation of the south line, and all the expansion of the Rail Transit Network various switches and terminals have been developed to work at the interchanges between lines, some of them based on mechanisms and redstone devices, this article lists these devices.

MTM's Three-click switch

Single line intersection switch.

UMS three click switch recreation

Recreation of the switch, signs were used to indicate the state of the switch, according to the glow of the lamp.

  • Switches built: At least 3
  • Switches currently in use: 0

This simple system was developed by MTM in mid 2013 (Early days of the south line) to connect the south line to a now removed subway going towards the couthouse in Athiras. The first of these switches was placed at the back of his house, he placed a few more along the south line to connect it's branch lines.

It's name derives from the three click sounds made by the two buttons that had to be pushed to move the cart, plus the one made by the lever that switched the line intersection.

Molster's one-click switch

Single line, uni/bi-directional intersection switch

  • Switches built: 6
  • Switches currently in use: 5

Molster's one-click switch works by pressing one of the two (or more) buttons, depending on the destination. One of the buttons power only the unpowered rails on the stop, while the other powers that and also the switch/junction rail, reorienting it so that the carts go through the alternate line.

The design works on both single-track and double-track lines, but in the latter's case only one direction was allowed to branch, and the line coming back was simply merged.

This design cuts the time spent on the stop, as one press of a button aligns the switch rail and also send riders on its way. The reduced number of mechanisms (buttons and levers) to operate also reduces confusion. MTM's three-click switch in Southville was converted for this reason.

Location of such switches are as follows:

  • [Former] S3 Southville Station, southbound: The first time such switch was utilized in the server, it allows riders to either continue south to 20EuroCent's Pyramid or eastward to Vzorkic Pyramid. The branch has since been removed and the station relocated.
  • N3 Niggersville Station, northbound: Players choose to either continue on the main line or on the branch line to the Hitler pixel art.
    • Carts coming back from these places are simply merged into a single track heading for the City.
  • W4 Pyramid of MOTURK49: Single-track line section arrives at a single platform, and players can choose to go either directions.
  • S6 Molster House, southbound: Besides the main button that allows carts to the next stop is a button that redirects the cart to Molster's private line.
  • E3 KBZ Station, eastbound: Branch to the Airport.
  • E4 Temple of mfaizsyahmi: Originally a bi-directional pit stop, the branch to Tower of Mabula connect to this station.
  • C2 Cowville: Similar construct and operation to W4 MOTURK49 Pyramid.

High-speed junction switch

Double line, non-stop junction switch

  • Switches built: 3
  • Switches currently in use: 2

These switches provide optional stops or transfer to a branch line without having to stop. This can be achieved partly due to the double-tracking of that particular stretch. The name "high-speed" thus refer to the non-requirement for stopping at the junction.

There are two versions of these junctions. One version, as built by Molster, requires the rider to fire an arrow to a designated button located in between the tracks. A straight stretch of track and a clear line of sight is usually provided approaching the button to provide maximum window of opportunity to strike the button. Even so, the inevitable network lag could result in riders missing the button and the junction, a particularly disadvantageous situation for players with large ping (like Molster himself).

Another version, as built by MTM, employs a long row of buttons at the side of one track. While being more fail-safe than Molster's version, it uses more space, and the only instance of junction built this way are built into a side of a hill cutting.

In both cases, the button(s) activate a redstone circuit that powers the switch/junction rail, sending riders to the alternative line.

Locations of switches:

  • South Line, behind MTM's House: Sends riders to MTM's private station.
  • North Line branch, northbound: Transfers riders to the Steamer Line.
  • [Former] Molster House junction: Demolished spectacularly (TNT'ed) after frustrations with failures and lag.

Steamer Line adapter

Railway powering mode adapter  thumb|322px|link=

  • Adapters built: 1
  • Adapters in use: 1

This device allows you to pass from a redstone powered railway to one that uses furnace minecarts and back into the first one with ease. it's mostly automated, but the player still has to feed the Locomotive with charcoal, and push a button to place one if it's not there, or disappeared for some reason.

The one in the server is the final version of the device, which was modified 5 or 6 times by MTM and Molster.

It is partially based on terminals Molster had on his old survival world. This terminal design doesn't require you to get off the minecart, the furnace carts are already facing the right direction for fuel-feeding (while still on the minecart) and once the trip ends the furnace cart returns to its initial position.

The only one of these in use in the server stitches the Steamer Line to the North line.

Empty cart remover

Single line empty cart remover

Empty cart remover

The first of these machines.

As the name suggests, this device designed by MTM on late August 2015 removes moving carts lacking passengers from the line. It's design is inspired by the steamer line adapter.

The first one (pictured) is located on a branch of the outer line, that until then was an abandoned line that was built by MTM more than a year ago, and closed by Molster. More devices of this kind will be placed on the outer line.